Version: 2022.1
LanguageEnglish
  • C#

DrawingSettings

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

Settings for ScriptableRenderContext.DrawRenderers.

DrawingSettings describes how to sort visible objects (sortingSettings) and which shader passes to use (shaderPassName).

See Also: ScriptableRenderContext.DrawRenderers, ScriptableRenderContext.Cull, FilteringSettings.

Static Properties

maxShaderPassesThe maxiumum number of passes that can be rendered in 1 DrawRenderers call.

Properties

enableDynamicBatchingControls whether dynamic batching is enabled.
enableInstancingControls whether instancing is enabled.
fallbackMaterialSets the Material to use for any drawers in this group that don't meet the requirements.
mainLightIndexConfigures what light should be used as main light.
overrideMaterialSets the Material to use for all drawers that would render in this group.
overrideMaterialPassIndexSelects which pass of the override material to use.
perObjectDataWhat kind of per-object data to setup during rendering.
sortingSettingsHow to sort objects during rendering.

Constructors

DrawingSettingsCreate a draw settings struct.

Public Methods

GetShaderPassNameGet the shader passes that this draw call can render.
SetShaderPassNameSet the shader passes that this draw call can render.