Version: 2020.1
  • C#


struct in UnityEngine.Rendering


Implemented in:UnityEngine.CoreModule

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Settings for ScriptableRenderContext.DrawRenderers.

DrawingSettings describes how to sort visible objects are sorted (sortingSettings) and which shader passes to use (shaderPassName).

See Also: ScriptableRenderContext.DrawRenderers, ScriptableRenderContext.Cull, FilteringSettings.

Static Properties

maxShaderPassesThe maxiumum number of passes that can be rendered in 1 DrawRenderers call.


enableDynamicBatchingControls whether dynamic batching is enabled.
enableInstancingControls whether instancing is enabled.
mainLightIndexConfigures what light should be used as main light.
overrideMaterialSets the Material to use for all drawers that would render in this group.
overrideMaterialPassIndexSelects which pass of the override material to use.
perObjectDataWhat kind of per-object data to setup during rendering.
sortingSettingsHow to sort objects during rendering.


DrawingSettingsCreate a draw settings struct.

Public Methods

GetShaderPassNameGet the shader passes that this draw call can render.
SetShaderPassNameSet the shader passes that this draw call can render.

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