The Collider that was hit.
This property is null if the ray hit nothing and not-null if it hit a Collider.
 function Update() {
    if (Input.GetMouseButtonDown(0)) {
        var hit: RaycastHit;
        var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        if (Physics.Raycast(ray, hit)) {
            if (hit.collider != null)
                hit.collider.enabled = false;
        }
    }
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) if (hit.collider != null) hit.collider.enabled = false; } } }
See Also: Physics.Raycast, Physics.Linecast, Physics.RaycastAll.