Legacy Documentation: Version 2018.2 (Go to current version)
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RaycastHit.collider

public Collider collider;

Description

The Collider that was hit.

This property is null if the ray hit nothing and not-null if it hit a Collider.

using UnityEngine;

public class Example : MonoBehaviour { void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

if (Physics.Raycast(ray, out hit)) { if (hit.collider != null) { hit.collider.enabled = false; } } } } }

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