PlayerPrefs.GetInt

Declaration

public static int GetInt(string key);

Parameters

key The key used to retrieve the corresponding int value in the player preferences.

Returns

int The int value that corresponds to the given key. Returns 0 if no int value is found for the given key.

Description

Gets the int value that corresponds to key in the player preferences.

Returns 0 if no int value is found for the given key.

//Use this script to fetch the settings and show them as text on the screen.

using UnityEngine;

public class PlayerPrefsGetIntExample : MonoBehaviour { int m_Score;

void Start() { //Fetch the PlayerPref settings SetText(); }

void SetText() { //Fetch the score from the PlayerPrefs (set these PlayerPrefs in another script). If no Int of this name exists, the default is 0. m_Score = PlayerPrefs.GetInt("Score"); }

void OnGUI() { //Fetch the PlayerPrefs settings and output them to the screen using Labels GUI.Label(new Rect(50, 130, 200, 30), "Score : " + m_Score); } }

Declaration

public static int GetInt(string key, int defaultValue);

Parameters

key The key used to retrieve the corresponding int value in the player preferences.
defaultValue The value to return when no int value is found for the given key in the player preferences.

Returns

int The int value that corresponds to the given key. Returns defaultValue if no int value is found for the given key.

Description

Gets the int value that corresponds to key in the player preferences.

Returns given defaultValue if no int value is found for the given key.

//Use this script to fetch the settings and show them as text on the screen.

using UnityEngine;

public class PlayerPrefsGetIntExample : MonoBehaviour { int m_Score;

void Start() { //Fetch the PlayerPref settings SetText(); }

void SetText() { //Fetch the score from the PlayerPrefs (set these PlayerPrefs in another script). If no Int of this name exists, the default is 100. m_Score = PlayerPrefs.GetInt("Score", 100); }

void OnGUI() { //Fetch the PlayerPrefs settings and output them to the screen using Labels. GUI.Label(new Rect(50, 130, 200, 30), "Score : " + m_Score); } }

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