Version: 2021.3
LanguageEnglish
  • C#

PlayableBinding

struct in UnityEngine.Playables

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Struct that holds information regarding an output of a PlayableAsset.

PlayableAssets specify the type of outputs it supports using PlayableBindings.

Do not create PlayableBinding objects directly. Use the provided built-in methods to create the corresponding PlayableOutput. For example, to create a PlayableBinding for an AnimationPlayableOutput, use AnimationPlayableBinding.Create. To create a PlayableBinding for a ScriptPlayableOutput, use ScriptPlayableBinding.Create.

Static Properties

DefaultDurationThe default duration used when a PlayableOutput has no fixed duration.
NoneA constant to represent a PlayableAsset has no bindings.

Properties

outputTargetTypeThe type of target required by the PlayableOutput for this PlayableBinding.
sourceObjectA reference to a UnityEngine.Object that acts a key for this binding.
streamNameThe name of the output or input stream.