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class in UnityEngine
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Ping any given IP address (given in dot notation).
The ping operation is asynchronous and a ping object can be polled for status using Ping.isDone.
When a response is received it is in Ping.time.
Note: On Windows Store Apps a stream socket is used to mimic ping functionality, it will try to open connection to specified ip address with port 80. Also you need to enable InternetClient capability in Package.appxmanifest.
|ip||The IP target of the ping.|
|isDone||Has the ping function completed?|
|time||This property contains the ping time result after isDone returns true.|
|Ping||Perform a ping to the supplied target IP address.|
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