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Physics.OverlapSphereNonAlloc

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public static method OverlapSphereNonAlloc(position: Vector3, radius: float, results: Collider[], layerMask: int = AllLayers, queryTriggerInteraction: QueryTriggerInteraction = QueryTriggerInteraction.UseGlobal): int;
public static int OverlapSphereNonAlloc(Vector3 position, float radius, Collider[] results, int layerMask = AllLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);

Parameters

positionCenter of the sphere.
radiusRadius of the sphere.
resultsThe buffer to store the results into.
layerMaskA Layer mask that is used to selectively ignore colliders when casting a ray.
queryTriggerInteractionSpecifies whether this query should hit Triggers.

Returns

int The amount of colliders stored into the results buffer.

Description

Computes and stores colliders touching or inside the sphere into the provided buffer.

Like Physics.OverlapSphere, but generates no garbage.

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