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Physics.OverlapBoxNonAlloc

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public static function OverlapBoxNonAlloc(center: Vector3, halfExtents: Vector3, results: Collider[], orientation: Quaternion = Quaternion.identity, layerMask: int = AllLayers, queryTriggerInteraction: QueryTriggerInteraction = QueryTriggerInteraction.UseGlobal): int;
public static int OverlapBoxNonAlloc(Vector3 center, Vector3 halfExtents, Collider[] results, Quaternion orientation = Quaternion.identity, int layerMask = AllLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);

Parameters

center Center of the box.
halfExtents Half of the size of the box in each dimension.
results The buffer to store the results in.
orientation Rotation of the box.
layerMask A Layer mask that is used to selectively ignore colliders when casting a ray.
queryTriggerInteraction Specifies whether this query should hit Triggers.

Returns

int The amount of colliders stored in results.

Description

Find all colliders touching or inside of the given box, and store them into the buffer.