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Physics.OverlapBoxNonAlloc

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public static method OverlapBoxNonAlloc(center: Vector3, halfExtents: Vector3, results: Collider[], orientation: Quaternion = Quaternion.identity, layerMask: int = AllLayers, queryTriggerInteraction: QueryTriggerInteraction = QueryTriggerInteraction.UseGlobal): int;
public static int OverlapBoxNonAlloc(Vector3 center, Vector3 halfExtents, Collider[] results, Quaternion orientation = Quaternion.identity, int layerMask = AllLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);

Parameters

centerCenter of the box.
halfExtentsHalf of the size of the box in each dimension.
resultsThe buffer to store the results in.
orientationRotation of the box.
layerMaskA Layer mask that is used to selectively ignore colliders when casting a ray.
queryTriggerInteractionSpecifies whether this query should hit Triggers.

Returns

int The amount of colliders stored in results.

Description

Find all colliders touching or inside of the given box, and store them into the buffer.

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