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ParticleSystem.MainModule.customSimulationSpace

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public var customSimulationSpace: Transform;
public Transform customSimulationSpace;

Description

Simulate particles relative to a custom transform component.

#pragma strict
private var ps: ParticleSystem;
public var relativeTo: Transform;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	var main: var = ps.main;
	main.simulationSpace = ParticleSystemSimulationSpace.Custom;
	main.customSimulationSpace = relativeTo;
}
using System.Collections;
using UnityEngine;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public Transform relativeTo;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.simulationSpace = ParticleSystemSimulationSpace.Custom; main.customSimulationSpace = relativeTo; } }