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class in UnityEngine.Networking
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A DownloadHandler subclass specialized for downloading AssetBundles.
This subclass streams downloaded data into Unity's asset bundle decompression and decoding system on worker threads, providing efficient downloading and processing for AssetBundle objects.
|assetBundle||Returns the downloaded AssetBundle, or null. (Read Only)|
|DownloadHandlerAssetBundle||Standard constructor for non-cached asset bundles.|
|GetData||Not implemented. Throws NotSupportedException.|
|GetText||Not implemented. Throws NotSupportedException.|
|GetContent||Returns the downloaded AssetBundle, or null.|
|data||Returns the raw bytes downloaded from the remote server, or null. (Read Only)|
|isDone||Returns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only)|
|text||Convenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only)|
|Dispose||Signals that this [DownloadHandler] is no longer being used, and should clean up any resources it is using.|
|CompleteContent||Callback, invoked when all data has been received from the remote server.|
|GetProgress||Callback, invoked when UnityWebRequest.downloadProgress is accessed.|
|ReceiveContentLength||Callback, invoked with a Content-Length header is received.|
|ReceiveData||Callback, invoked as data is received from the remote server.|
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