DownloadHandlerAssetBundle
class in
UnityEngine.Networking
/
Inherits from:Networking.DownloadHandler
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This subclass streams downloaded data into Unity's asset bundle decompression and decoding system on worker threads, providing efficient downloading and processing for AssetBundle objects.
Variables
assetBundle | Returns the downloaded AssetBundle, or null. (Read Only) |
Protected Functions
GetData | Not implemented. Throws NotSupportedException. |
GetText | Not implemented. Throws NotSupportedException. |
Static Functions
GetContent | Returns the downloaded AssetBundle, or null. |
Inherited members
Variables
data | Returns the raw bytes downloaded from the remote server, or null. (Read Only) |
isDone | Returns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only) |
text | Convenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only) |
Public Functions
Dispose | Signals that this [DownloadHandler] is no longer being used, and should clean up any resources it is using. |
Protected Functions
CompleteContent | Callback, invoked when all data has been received from the remote server. |
GetProgress | Callback, invoked when UnityWebRequest.downloadProgress is accessed. |
ReceiveContentLength | Callback, invoked with a Content-Length header is received. |
ReceiveData | Callback, invoked as data is received from the remote server. |