Version: 2023.1
LanguageEnglish
  • C#

Gizmos.DrawFrustum

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void DrawFrustum(Vector3 center, float fov, float maxRange, float minRange, float aspect);

Parameters

center The apex of the truncated pyramid.
fov Vertical field of view (ie, the angle at the apex in degrees).
maxRange Distance of the frustum's far plane.
minRange Distance of the frustum's near plane.
aspect Width/height ratio.

Description

Draw a camera frustum using the currently set Gizmos.matrix for its location and rotation.