Legacy Documentation: Version 2017.1 (Go to current version)
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Gizmos.DrawFrustum

public static void DrawFrustum(Vector3 center, float fov, float maxRange, float minRange, float aspect);

Parameters

center The apex of the truncated pyramid.
fov Vertical field of view (ie, the angle at the apex in degrees).
maxRange Distance of the frustum's far plane.
minRange Distance of the frustum's near plane.
aspect Width/height ratio.

Description

Draw a camera frustum using the currently set Gizmos.matrix for it's location and rotation.

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