Version: 2023.2
LanguageEnglish
  • C#

GUIUtility.RotateAroundPivot

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void RotateAroundPivot(float angle, Vector2 pivotPoint);

Description

Helper function to rotate the GUI around a point.

Modifies GUI.matrix to rotate all GUI elements angle degrees around pivotPoint.

Additional resources: GUI.matrix, ScaleAroundPivot.

using UnityEngine;

public class Example : MonoBehaviour { // Rotate a button 10 degrees clockwise when pressed.

float rotAngle = 0; Vector2 pivotPoint;

void OnGUI() { pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2); GUIUtility.RotateAroundPivot(rotAngle, pivotPoint); if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Rotate")) { rotAngle += 10; } } }