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CloseOption passed to a control to specify a minimum width.
Note: This option will override the Automatic width Layout parameter
Minimum allowed width for a Window.
// Draws a window you can resize between 80px and 200px width // Just click the box inside the window and move your mouse private var windowRect : Rect = Rect (10, 10, 100, 100); private var scaling : boolean = false; function OnGUI () { windowRect = GUILayout.Window (0, windowRect, ScalingWindow, "resizeable", GUILayout.MinWidth(80), GUILayout.MaxWidth(200)); } function ScalingWindow (windowID : int) { GUILayout.Box("", GUILayout.Width(20), GUILayout.Height(20)); if (Event.current.type == EventType.MouseUp) { scaling = false; } else if (Event.current.type == EventType.MouseDown && GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition)) { scaling = true; } if (scaling) { windowRect = Rect (windowRect.x, windowRect.y, windowRect.width + Event.current.delta.x, windowRect.height + Event.current.delta.y); } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private Rect windowRect = new Rect(10, 10, 100, 100); private bool scaling = false; void OnGUI() { windowRect = GUILayout.Window(0, windowRect, ScalingWindow, "resizeable", GUILayout.MinWidth(80), GUILayout.MaxWidth(200)); } void ScalingWindow(int windowID) { GUILayout.Box("", GUILayout.Width(20), GUILayout.Height(20)); if (Event.current.type == EventType.MouseUp) scaling = false; else if (Event.current.type == EventType.MouseDown && GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition)) scaling = true; if (scaling) windowRect = new Rect(windowRect.x, windowRect.y, windowRect.width + Event.current.delta.x, windowRect.height + Event.current.delta.y); } }