Version: 2022.3
  • C#


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




public static GUIContent IconContent(string name, string text = null);


name Name of the desired icon.
text Tooltip for hovering over the icon.


Fetch the GUIContent from the Unity builtin resources with the given name.

EditorGUIUtility.IconContent is used to create a GUIContent for a GUI element. Only icons are loaded. Typically the icon from Assets/Editor Default Resources/Icons is fetched using the first argument. Only the name of the icon, without the png extension is needed.

The second argument provides the text for a hovering tooltip. This string needs to start with a vertical bar "|" character to flag it as a tooltip.

Note: The hovering over the tooltip cannot currently be positioned.