Version: 2020.2
LanguageEnglish
  • C#

BuildReport

class in UnityEditor.Build.Reporting

/

Inherits from:Object

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The BuildReport API gives you information about the Unity build process.

A BuildReport object is returned by BuildPipeline.BuildPlayer and can be used to discover information about the files output, the build steps taken, and other platform-specific information such as native code stripping.

Properties

filesAn array of all the files output by the build process.
packedAssetsAn array of all the PackedAssets generated by the build process.
scenesUsingAssetsAn optional array of ScenesUsingAssets generated by the build process if BuildOptions.DetailedBuildReport was used during the build.
stepsAn array of all the BuildSteps that took place during the build process.
strippingInfoThe StrippingInfo object for the build.
summaryA BuildSummary containing overall statistics and data about the build process.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.