A BoundProperty is a safe handle to read and write value in a generic way from any Unity components.
| Property | Description |
|---|---|
| Null | An empty BoundProperty object that does not refer to a property. |
| Property | Description |
|---|---|
| index | The index of this BoundProperty to the internal list of bound properties. |
| version | The version of the BoundProperty. |
| Method | Description |
|---|---|
| CompareTo | Compares this BoundProperty to a specific BoundProperty. |
| Equals | Checks if this BoundProperty equals a specified BoundProperty object. |
| GetHashCode | Retrieves a unique hash based on this BoundProperty. |
| Operator | Description |
|---|---|
| operator != | BoundProperty objects are not equal if they refer to different properties. |
| operator == | BoundProperty objects are equal if they refer to the same property. |