Version: 2018.3 (switch to 2019.1)
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  • C#

NavMesh.AddLink

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public static AI.NavMeshLinkInstance AddLink(AI.NavMeshLinkData link);

Parameters

linkDescribing the properties of the link.

Returns

NavMeshLinkInstance Representing the added link.

Description

Adds a link to the NavMesh. The link is described by the NavMeshLinkData struct.

Returns an instance for the added link.

The returned instance is valid if the link was successfully added. The instance can be used to later remove the link using RemoveLink().

Note: If the area is set to Not Walkable, or if adding a link would exceed the maximum number of active links (65535) the link will fail to be added – and the valid property will be false.

See Also: NavMesh.RemoveLink.


public static AI.NavMeshLinkInstance AddLink(AI.NavMeshLinkData link, Vector3 position, Quaternion rotation);

Parameters

linkDescribing the properties of the link.
positionTranslate the link to this position.
rotationRotate the link to this orientation.

Returns

NavMeshLinkInstance Representing the added link.

Description

Adds a link to the NavMesh. The link is described by the NavMeshLinkData struct.

Returns an instance for the added link.

This function is similar to AddLink above, but the position and rotation specified is applied to the start and end positions of the link. The rotation also specifies the local up-axis of the link.

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