Quits the player application.
This has the same functionality as Application.Quit. At the moment, the Device Simulator doesn't support simulation of this met...
Unity raises this event when the Player application is quitting.
This has the same functionality as Application.quitting. At the moment, the Device Simulator doesn't support simulation of this...
Unity raises this event when the editor application is quitting.
Unity raises this event when the Player application wants to quit.
Cancels quitting the application. This is used for showing a splash screen at the end of a game.
Unity raises this event when the editor application wants to quit.
Sent to all GameObjects before the application quits.
If enabled, the Unity Player will close the browser running it when the application quits.
Should Back button quit the application?
Cancellation token raised on exiting Play mode (Editor) or on quitting the application (Read Only).
Cancellation token raised on exiting play mode (editor) or on quitting the application (Read Only).
Returns true if transcoding was skipped during import, false otherwise. (Read Only)When VideoImporterTargetSettings.enableTrans...
Destroying the attached Behaviour will result in the game or Scene receiving OnDestroy.
Adds an animation event to the clip.
Animation Events for this animation clip.
Unloads the Unity Player.
Playback position in seconds.
Render into a static cubemap from this camera.
Support for various Graphics.CopyTexture cases.
Represents a 128-bit hash value.
Returns a boolean indicating if a type can be persisted into the backing file.
The PropertyDatabase is a system that can store, in a thread-safe manner, properties of different kinds into a single file that...
Returns a boolean indicating if a type can be persisted into the backing file.
Indicates that a volatile object is stored in the record.
Returns or sets the euler angle representation of the rotation in degrees.
Support for various Graphics.CopyTexture cases (Read Only).
The rotation as Euler angles in degrees.
The rotation as Euler angles in degrees relative to the parent transform's rotation.
The global scale of the object (Read Only).
Returns the squared length of this vector (Read Only).
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.