Your search for "Quit" resulted in 32 matches:

Application.Quit

Quits the player application.

Application.Quit

This has the same functionality as Application.Quit. At the moment, the Device Simulator doesn't support simulation of this met...

Application.quitting

Unity raises this event when the Player application is quitting.

Application.quitting

This has the same functionality as Application.quitting. At the moment, the Device Simulator doesn't support simulation of this...

EditorApplication.quitting

Unity raises this event when the editor application is quitting.

Application.wantsToQuit

Unity raises this event when the Player application wants to quit.

Application.CancelQuit

Cancels quitting the application. This is used for showing a splash screen at the end of a game.

EditorApplication.wantsToQuit

Unity raises this event when the editor application wants to quit.

MonoBehaviour.OnApplicationQuit

Sent to all GameObjects before the application quits.

PlayerSettings.WebGL.closeOnQuit

If enabled, the Unity Player will close the browser running it when the application quits.

Input.backButtonLeavesApp

Should Back button quit the application?

Application.exitCancellationToken

Cancellation token raised on exiting Play mode (Editor) or on quitting the application (Read Only).

Application.exitCancellationToken

Cancellation token raised on exiting play mode (editor) or on quitting the application (Read Only).

VideoClipImporter.transcodeSkipped

Returns true if transcoding was skipped during import, false otherwise. (Read Only)When VideoImporterTargetSettings.enableTrans...

MonoBehaviour.OnDestroy

Destroying the attached Behaviour will result in the game or Scene receiving OnDestroy.

AnimationClip.AddEvent

Adds an animation event to the clip.

AnimationClip.events

Animation Events for this animation clip.

Application.Unload

Unloads the Unity Player.

AudioSource.time

Playback position in seconds.

Camera.RenderToCubemap

Render into a static cubemap from this camera.

CopyTextureSupport

Support for various Graphics.CopyTexture cases.

Hash128

Represents a 128-bit hash value.

IPropertyDatabaseView.IsPersistableType

Returns a boolean indicating if a type can be persisted into the backing file.

PropertyDatabase

The PropertyDatabase is a system that can store, in a thread-safe manner, properties of different kinds into a single file that...

PropertyDatabase.IsPersistableType

Returns a boolean indicating if a type can be persisted into the backing file.

PropertyDatabaseType.Volatile

Indicates that a volatile object is stored in the record.

Quaternion.eulerAngles

Returns or sets the euler angle representation of the rotation in degrees.

SystemInfo.copyTextureSupport

Support for various Graphics.CopyTexture cases (Read Only).

Transform.eulerAngles

The rotation as Euler angles in degrees.

Transform.localEulerAngles

The rotation as Euler angles in degrees relative to the parent transform's rotation.

Transform.lossyScale

The global scale of the object (Read Only).

Vector3.sqrMagnitude

Returns the squared length of this vector (Read Only).


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