struct in UnityEngine.XR
/
Implemented in:UnityEngine.XRModule
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CloseA tracked hand on the device at an XRNode in the XR input subsystem.
The Hand type represents a body element hierarchy corresponding to a human hand. It is comprised of Bone type elements.
TryGetFingerBones | Gets a list of the finger bones for a finger on this hand. |
TryGetRootBone | Gets the root bone for this hand. |