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Vector2.operator *

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public static operator *(a: Vector2, d: float): Vector2;
public static Vector2 operator *(Vector2 a, float d);

Description

Multiplies a vector by a number.

Multiplies each component of `a` by a number `d`.

```    // make the vector twice longer: prints (2.0,4.0)    print (Vector2(1,2) * 2.0);
```
```using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour {
void Example() {
print(new Vector2(1, 2) * 2.0F);
}
}
```

public static operator *(d: float, a: Vector2): Vector2;
public static Vector2 operator *(float d, Vector2 a);

Description

Multiplies a vector by a number.

Multiplies each component of `a` by a number `d`.

```    // make the vector twice longer: prints (2.0,4.0)    print (2.0 * Vector2(1,2));
```
```using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour {
void Example() {
print(2.0F * new Vector2(1, 2));
}
}
```

public static operator *(a: Vector2, b: Vector2): Vector2;
public static Vector2 operator *(Vector2 a, Vector2 b);

Description

Multiplies a vector by another vector.

Multiplies each component of `a` by its matching component from `b`.