This version of Unity is unsupported.

Time.smoothDeltaTime

public static float smoothDeltaTime;

Description

A smoothed out Time.deltaTime (Read Only).

This value is equal to Time.deltaTime when it is constant (i.e. smooth frame rate). When deltaTime varies between frames (e.g. on a frame hitch), this value increases or decreases gradually towards deltaTime over multiple frames.

See the Time.maximumDeltaTime documentation for a timing example.