Version: 2020.1
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Texture3D.GetPixel

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public Color GetPixel(int x, int y, int z, int mipLevel);

Parameters

x X coordinate to access a pixel.
y Y coordinate to access a pixel.
z Z coordinate to access a pixel.
mipLevel The mipmap level to be accessed.

Returns

Color The color of the pixel.

Description

Returns the pixel color that represents one mip level of the 3D texture at coordinates (x,y,z).

The texture must have the Read/Write Enabled flag set in the Import Settings, otherwise this function will fail. GetPixel is not available on Textures using Crunch texture compression.

See Also: SetPixel, SetPixels, SetPixels32, GetPixelBilinear, GetPixels, GetPixels32, Apply functions.

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