Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

TerrainData.SetDetailResolution

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Declaration

public void SetDetailResolution(int detailResolution, int resolutionPerPatch);

Parameters

detailResolution Specifies the number of pixels in the detail resolution map. A larger detailResolution, leads to more accurate detail object painting.
resolutionPerPatch Specifies the size in pixels of each individually rendered detail patch. A larger number reduces draw calls, but might increase triangle count since detail patches are culled on a per batch basis. A recommended value is 16. If you use a very large detail object distance and your grass is very sparse, it makes sense to increase the value.

Description

Sets the resolution of the detail map.