Holds data of a visible light.
After ScriptableRenderContext.Cull is done, CullingResults.visibleLights will contain an array of lights that are visible. The visible light structure contains packed
information for most commonly used Light variables, and a VisibleLight.light reference to the Light component itself.
See Also: CullingResults.visibleLights, Light.
| finalColor | Light color multiplied by intensity. | 
| intersectsFarPlane | Light intersects far clipping plane. | 
| intersectsNearPlane | Light intersects near clipping plane. | 
| light | Accessor to Light component. | 
| lightType | Light type. | 
| localToWorldMatrix | Light transformation matrix. | 
| range | Light range. | 
| screenRect | Light's influence rectangle on screen. | 
| spotAngle | Spot light angle. |