Legacy Documentation: Version 5.3
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GraphicsSettings

class in UnityEngine.Rendering

/

Inherits from: Object

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Description

Script interface for Graphics Settings.

Static Functions

GetCustomShaderGet custom shader used instead of a built-in shader.
GetShaderModeGet built-in shader mode.
SetCustomShaderSet custom shader to use instead of a built-in shader.
SetShaderModeSet built-in shader mode.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateReturns a copy of the object original.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.