Graphics device API type.
Many different low-level graphics APIs can be used by Unity. If for some reason you need to know
whether Direct3D 9 or 11 is being used, or OpenGL ES 2 or 3, you can use SystemInfo.graphicsDeviceType
to check for that.
See Also: SystemInfo.graphicsDeviceType.
Direct3D11 | Direct3D 11 graphics API. |
Null | No graphics API. |
OpenGLES2 | OpenGL ES 2.0 graphics API. (deprecated on iOS and tvOS) |
OpenGLES3 | OpenGL ES 3.0 graphics API. (deprecated on iOS and tvOS) |
PlayStation4 | PlayStation 4 graphics API. |
XboxOne | Xbox One graphics API using Direct3D 11. |
Metal | iOS Metal graphics API. |
OpenGLCore | OpenGL (Core profile - GL3 or later) graphics API. |
Direct3D12 | Direct3D 12 graphics API. |
Vulkan | Vulkan (EXPERIMENTAL). |
Switch | Nintendo Switch graphics API. |
XboxOneD3D12 | Xbox One graphics API using Direct3D 12. |
GameCoreXboxOne | Game Core Xbox One graphics API using Direct3D 12. |
GameCoreScarlett | Game Core Scarlett graphics API using Direct3D 12. |