Version: 2020.1
LanguageEnglish
  • C#

ParticleSystemJobData

struct in UnityEngine.ParticleSystemJobs

/

Implemented in:UnityEngine.ParticleSystemModule

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Description

This struct specifies all the per-particle data.

Properties

aliveTimePercentSpecifies how long each particle has been alive.
countSpecifies the number of particles alive in the Particle System.
customData1This array contains the custom data values when you use a CustomDataModule, or when you call SetCustomParticleData.
customData2This array contains the custom data values when you use a CustomDataModule, or when you call SetCustomParticleData.
inverseStartLifetimesThe lifetime of each particle, stored as 1.0f / lifetime.
positionsThe position of each particle.
randomSeedsThe random seed assigned to each particle.
rotationalSpeedsThe angular velocity of each particle.
rotationsThe rotation of each particle.
sizesThe size of each particle.
startColorsThe initial color of each particle.
velocitiesThe velocity of each particle.

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