struct in UnityEngine.ParticleSystemJobs
/
Implemented in:UnityEngine.ParticleSystemModule
This struct specifies all the per-particle data.
aliveTimePercent | Specifies how long each particle has been alive. |
count | Specifies the number of particles alive in the Particle System. |
customData1 | This array contains the custom data values when you use a CustomDataModule, or when you call SetCustomParticleData. |
customData2 | This array contains the custom data values when you use a CustomDataModule, or when you call SetCustomParticleData. |
inverseStartLifetimes | The lifetime of each particle, stored as 1.0f / lifetime. |
positions | The position of each particle. |
randomSeeds | The random seed assigned to each particle. |
rotationalSpeeds | The angular velocity of each particle. |
rotations | The rotation of each particle. |
sizes | The size of each particle. |
startColors | The initial color of each particle. |
velocities | The velocity of each particle. |
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