class in UnityEngine
/
Inherits from:PropertyAttribute
/
Implemented in:UnityEngine.CoreModule
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseUse this PropertyAttribute to add a header above some fields in the Inspector.
The header is done using a DecoratorDrawer.
using UnityEngine;
public class Example : MonoBehaviour { [Header("Health Settings")] public int health = 0; public int maxHealth = 100;
[Header("Shield Settings")] public int shield = 0; public int maxShield = 0; }
header | The header text. |
HeaderAttribute | Add a header above some fields in the Inspector. |
order | Optional field to specify the order that multiple DecorationDrawers should be drawn in. |