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public static function DrawPolyLine(params points: Vector3[]): void;
public static void DrawPolyLine(params Vector3[] points);


Draw a line going through the list of all points.

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.

PolyLine that connects all the objects in the Scene View.

    // Draw lines to the connected game objects that a script has.
    // if the target object doesnt have any game objects attached
    // then it draws a line from the Last checked object to 0,0,0

@CustomEditor (ConnectedPolyLine) class ConnectedPolyLineHandle extends Editor {

var positions : Vector3[];

function OnSceneGUI () { if(target.polyLineObjs.Length > 0) positions = new Vector3[target.polyLinesObjs.Length]; for(var i = 0; i < target.polyLineObjs.Length; i++) if(target.polyLineObjs[i]) positions[i] = target.polyLineObjs[i].transform.position; else positions[i] =; Handles.DrawPolyLine(positions); } }

And the script attached to this handle:


var polyLineObjs : GameObject[];