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|position||The area to draw the camera within in GUI coordinates.|
|camera||The camera to draw.|
|drawMode||How the camera is drawn (textured, wireframe, etc.).|
Draws a camera inside a rectangle.
This function also sets Camera.current to
camera. It sets the camera's pixelRect to
position, but in screen coordinates. This might be different from GUI coordinates if you are using a high DPI display.
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
See Also EditorGUIUtility.pixelsPerPoint.
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