Version: 2018.3 (switch to 2019.1b or 2017.4)
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EditorUtility.SaveFilePanel

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public static string SaveFilePanel(string title, string directory, string defaultName, string extension);

Description

Displays the "save file" dialog and returns the selected path name.

Note: The dialog has a Save button and a Cancel button. The Cancel button closes the window without saving the texture.

See Also: OpenFilePanel function.


Save File Panel.

// Opens a file selection dialog for a PNG file and saves a selected texture to the file.

using UnityEditor; using UnityEngine; using System.IO;

public class EditorUtilitySaveFilePanel : MonoBehaviour { [MenuItem("Examples/Save Texture to file")] static void Apply() { Texture2D texture = Selection.activeObject as Texture2D; if (texture == null) { EditorUtility.DisplayDialog( "Select Texture", "You Must Select a Texture first!", "Ok"); return; }

var path = EditorUtility.SaveFilePanel( "Save texture as PNG", "", texture.name + ".png", "png");

if (path.Length != 0) { var pngData = texture.EncodeToPNG(); if (pngData != null) File.WriteAllBytes(path, pngData); } } }

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