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CloseAppend-consume ComputeBuffer type.
Allows a buffer to be treated like a stack in compute shaders. Maps to AppendStructuredBuffer<T>
or ConsumeStructuredBuffer<T>
in HLSL.
The stride
passed when constructing the buffer must match structure size, be a multiple of 4 and less than 2048.
See Microsoft's HLSL documentation on AppendStructuredBuffer and ConsumeStructuredBuffer.
The buffer size value can be copied into another buffer using ComputeBuffer.CopyCount, or explicitly reset with ComputeBuffer.SetCounterValue.
See Also: ComputeBuffer, ComputeShader, Material.SetBuffer.