Version: 5.4 (switch to 5.5b)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




LateUpdate is called every frame, if the Behaviour is enabled.

LateUpdate is called after all Update functions have been called. This is useful to order script execution. For example a follow camera should always be implemented in LateUpdate because it tracks objects that might have moved inside Update.

#pragma strict
function LateUpdate() {
	transform.Translate(0, Time.deltaTime, 0);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {

void LateUpdate () { transform.Translate(0, Time.deltaTime, 0); } }

In order to get the elapsed time since last call to LateUpdate, use Time.deltaTime. This function is only called if the Behaviour is enabled. Override this function in order to provide your component's functionality.