Your search for "getcontact" resulted in 19 matches:

Collision.GetContact

Gets the contact point at the specified index.

Collision2D.GetContact

Gets the contact point at the specified index.

Collision.GetContacts

Retrieves all contact points for this collision.

Physics2D.GetContacts

Retrieves all Colliders in contact with the Collider.

Collider2D.GetContacts

Retrieves all contact points for this Collider.

Collision2D.GetContacts

Retrieves all contact points for contacts between collider and otherCollider.

ContactPair.GetContactPoint

Gets the ContactPairPoint at the provided index of this pair.

ContactPair.GetContactPointFaceIndex

Get the index of a face that a particular contact point belongs to in this ContactPairPoint.

Rigidbody2D.GetContacts

Retrieves all contact points for all of the Collider(s) attached to this Rigidbody.

ContactPairHeader.GetContactPair

Gets the ContactPair at index of this pair header.

Collision.contacts

The contact points generated by the physics engine. You should avoid using this as it produces memory garbage. Use GetContact o...

Collision2D.contacts

The specific points of contact with the incoming Collider2D. You should avoid using this as it produces memory garbage. Use Get...

Collision.contactCount

Gets the number of contacts for this collision.

Collision2D.contactCount

Gets the number of contacts for this collision.

Collider2D.contactCaptureLayers

The layers of other Collider2D involved in contacts with this Collider2D that will be captured.

ContactFilter2D

A set of parameters for filtering contact results. Define the angle by referring to their position in world space, where 0 degr...

ContactPair

A pair of Colliders that belong to the bodies in the parent ContactPairHeader struct.

ContactPairHeader

A header struct which contains colliding bodies.

ContactPoint2D

Details about a specific point of contact involved in a 2D physics collision.


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