Gets the contact point at the specified index.
Gets the contact point at the specified index.
Retrieves all contact points for this collision.
Retrieves all Colliders in contact with the Collider.
Retrieves all contact points for this Collider.
Retrieves all contact points for contacts between collider and otherCollider.
Gets the ContactPairPoint at the provided index of this pair.
Get the index of a face that a particular contact point belongs to in this ContactPairPoint.
Retrieves all contact points for all of the Collider(s) attached to this Rigidbody.
Gets the ContactPair at index of this pair header.
The contact points generated by the physics engine. You should avoid using this as it produces memory garbage. Use GetContact o...
The specific points of contact with the incoming Collider2D. You should avoid using this as it produces memory garbage. Use Get...
Gets the number of contacts for this collision.
Gets the number of contacts for this collision.
The layers of other Collider2D involved in contacts with this Collider2D that will be captured.
A set of parameters for filtering contact results. Define the angle by referring to their position in world space, where 0 degr...
A pair of Colliders that belong to the bodies in the parent ContactPairHeader struct.
A header struct which contains colliding bodies.
Details about a specific point of contact involved in a 2D physics collision.
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