Your search for "OnTrigger" resulted in 29 matches:

Collider.OnTriggerEnter

Called when a Collider with the Collider.isTrigger property overlaps another Collider.

Collider.OnTriggerExit

OnTriggerExit is called when the Collider other has stopped touching the trigger.

Collider.OnTriggerStay

OnTriggerStay is called almost all the frames for every Collider other that is touching the trigger. The function is on the phy...

Collider2D.OnTriggerEnter2D

Sent when another object enters a trigger collider attached to this object (2D physics only).

Collider2D.OnTriggerExit2D

Sent when another object leaves a trigger collider attached to this object (2D physics only).

Collider2D.OnTriggerStay2D

Sent each frame where another object is within a trigger collider attached to this object (2D physics only).

MonoBehaviour.OnTriggerEnter2D

Sent when another object enters a trigger collider attached to this object (2D physics only).

MonoBehaviour.OnTriggerExit2D

Sent when another object leaves a trigger collider attached to this object (2D physics only).

MonoBehaviour.OnTriggerStay2D

Sent once per physics update when another object is within a trigger collider attached to this object (2D physics only).

MonoBehaviour.OnTriggerEnter

When a GameObject collides with another GameObject, Unity calls OnTriggerEnter.

MonoBehaviour.OnTriggerExit

OnTriggerExit is called when the Collider other has stopped touching the trigger.

MonoBehaviour.OnTriggerStay

OnTriggerStay is called once per physics update for every Collider other that is touching the trigger.

Physics.IgnoreLayerCollision

Makes the collision detection system ignore all collisions between any collider in layer1 and any collider in layer2.Note that ...

Physics2D.callbacksOnDisable

Use this to control whether or not the appropriate OnCollisionExit2D or OnTriggerExit2D callbacks should be called when a Colli...

Collider.isTrigger

Specify if this collider is configured as a trigger.

Collider2D.callbackLayers

The Layers that this Collider2D will report collision or trigger callbacks for during a contact with another Collider2D.

Collider2D.contactCaptureLayers

The layers of other Collider2D involved in contacts with this Collider2D that will be captured.

SimulationStage.PublishSimulationResults

This stage publishes simulation results.

Collider.OnCollisionEnter

OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider.

Collider.OnCollisionExit

OnCollisionExit is called when this collider/rigidbody has stopped touching another rigidbody/collider.

Collider.OnCollisionStay

OnCollisionStay is called once per frame for every Collider or Rigidbody that touches another Collider or Rigidbody.

GameObject.tag

The tag assigned to the GameObject.

MonoBehaviour.OnCollisionEnter

OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider.

MonoBehaviour.OnCollisionExit

OnCollisionExit is called when this collider/rigidbody has stopped touching another rigidbody/collider.

MonoBehaviour.OnCollisionStay

OnCollisionStay is called once per frame for every Collider or Rigidbody that touches another Collider or Rigidbody.

Rigidbody.OnCollisionEnter

OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider.

Rigidbody.OnCollisionExit

OnCollisionExit is called when this collider/rigidbody has stopped touching another rigidbody/collider.

Rigidbody.OnCollisionStay

OnCollisionStay is called once per frame for every Collider or Rigidbody that touches another Collider or Rigidbody.

SceneManager.UnloadScene

Destroys all GameObjects associated with the given Scene and removes the Scene from the SceneManager.


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