Your search for "OnCollisionEnter" resulted in 25 matches:

Collider.OnCollisionEnter

OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider.

Rigidbody.OnCollisionEnter

OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider.

MonoBehaviour.OnCollisionEnter

OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider.

Collider2D.OnCollisionEnter2D

Sent when an incoming collider makes contact with this object's collider (2D physics only).

MonoBehaviour.OnCollisionEnter2D

Sent when an incoming collider makes contact with this object's collider (2D physics only).

ContactPair.isCollisionEnter

Whether or not this pair is equivalent to a pair reported in MonoBehaviour.OnCollisionEnter events.

ContactPair.IsCollisionEnter

Whether or not this pair is equivalent to a pair reported in MonoBehaviour.OnCollisionEnter events.

Collider.providesContacts

Whether or not this Collider generates contacts for Physics.ContactEvent.

Collision

Describes a collision.

Collision.contacts

The contact points generated by the physics engine. You should avoid using this as it produces memory garbage. Use GetContact o...

ContactPoint

Describes a contact point where the collision occurs.

ContactPoint.separation

The distance between the colliders at the contact point.

Physics.ContactEvent

Subscribe to this event to read all collisions that occurred during the physics simulation step.

Physics.invokeCollisionCallbacks

Whether or not MonoBehaviour collision messages will be sent by the physics system.

Physics.reuseCollisionCallbacks

Determines whether the garbage collector should reuse only a single instance of a Collision type for all collision callbacks.

Collider2D.callbackLayers

The Layers that this Collider2D will report collision or trigger callbacks for during a contact with another Collider2D.

Collider2D.contactCaptureLayers

The layers of other Collider2D involved in contacts with this Collider2D that will be captured.

Collider2D.OnCollisionExit2D

Sent when a collider on another object stops touching this object's collider (2D physics only).

Collider2D.OnCollisionStay2D

Sent each frame where a collider on another object is touching this object's collider (2D physics only).

Collision2D

Collision details returned by 2D physics callback functions.

ContactPoint2D.separation

Gets the distance between the colliders at the contact point.

MonoBehaviour.OnCollisionExit2D

Sent when a collider on another object stops touching this object's collider (2D physics only).

MonoBehaviour.OnCollisionStay2D

Sent each frame where a collider on another object is touching this object's collider (2D physics only).

MonoBehaviour.OnTriggerEnter2D

Sent when another object enters a trigger collider attached to this object (2D physics only).

Physics2D.reuseCollisionCallbacks

Determines whether the garbage collector should reuse only a single instance of a Collision2D type for all collision callbacks.


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