Version: 2022.3
Language : English
OpenGL Core
Graphics performance fundamentals

Graphics performance and profiling

This section contains information on understanding and improving rendering performance.

Page Description
Graphics performance fundamentals The fundamentals of understanding and improving rendering performance in Unity.
Optimizing draw calls An introduction to draw calls, and the different ways of reducing their performance impact.
BatchRendererGroup To generate instanced draw calls in a Scriptable Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
, use the the BatchRendererGroup API.
The Rendering Statistics window How to use the Rendering Statistics window.
The Frame Debugger window How to use the Frame Debugger window.

Further resources

OpenGL Core
Graphics performance fundamentals