Unity IAP features support for Microsoft’s In App Purchase(In-app Purchase) Revenue from “micro-transactions” within a game. More info
See in Glossary simulator, which allows you to test IAP purchase flows on devices before publishing your application.
var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()); builder.Configure<IMicrosoftConfiguration>().useMockBillingSystem = true;
Make sure you disable the mock billing system before publishing your application.
• 2017–05–16 Page amended with no editorial review
Did you find this page useful? Please give it a rating: