Understand meshes in Unity and the data they contain.
| Page | Description | 
|---|---|
| Introduction to meshes | Introductory information about meshes, and key terminology. | 
| Select the mesh asset of a GameObject | Instruction on how to select the meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info See in Glossary asset of a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary  | 
| Mesh data | Information about the data that a mesh contains, and how Unity stores that data. |