The Rendering Debugger window is available in the following modes:
| Mode | Platform | Availability | How to Open the Rendering Debugger |
|---|---|---|---|
| Editor | All | Yes (window in the Editor) | Select Window > Analysis > Rendering Debugger |
| Play mode | All | Yes (overlay in the Game view) | On a desktop or laptop computer, press LeftCtrl+Backspace (LeftCtrl+Delete on macOS) On a console controller, press L3 and R3 (Left Stick and Right Stick) |
| Runtime | Desktop/Laptop | Yes (only in Development builds) | Press LeftCtrl+Backspace (LeftCtrl+Delete on macOS) |
| Runtime | Console | Yes (only in Development builds) | Press L3 and R3 (Left Stick and Right Stick) |
| Runtime | Mobile | Yes (only in Development builds) | Use a three-finger double tap |
To enable all the sections of the Rendering Debugger in your built application, disable Strip Debug Variants in Project Settings > Graphics > URP Global Settings. Otherwise, you can only use the Display Stats section.
To disable the runtime UI, use the enableRuntimeUI property.
Note: When using the Rendering Debugger window in the Development build, clear the Strip Debug Variants check box in Project Settings > Graphics > URP Global Settings.
| Action | Control |
|---|---|
| Change the current active item | Use the arrow keys |
| Change the current tab | Use the Page up and Page down keys (Fn + Up and Fn + Down keys respectively for MacOS) |
| Display the current active item independently of the debug window | Press the right Shift key |
| Action | Control |
|---|---|
| Change the current active item | Use the Directional pad (D-Pad) |
| Change the current tab | Use the Left Bumper and Right Bumper |
| Display the current active item independently of the debug window | Press the X button |
| Action | Control |
|---|---|
| Change the current active item | Use the Directional buttons |
| Change the current tab | Use the L1 button and R1 button |
| Display the current active item independently of the debug window | Press the Square button |