Version: Unity 6.0 (6000.0)
Language : English
Profiler command line arguments
Reduce rendering work on the CPU or GPU

Graphics performance and profiling

This section contains information on understanding and improving rendering performance.

Page Description
Reduce rendering work on the GPU or CPU Reduce the amount of rendering on the CPU or the GPU, or increase the rendering frame rate.
Simplifying distant meshes with level of detail (LOD) Information about features that can reduce the number of GPU operations that Unity requires to render distant meshes.
Compressing mesh data for optimization How to compress mesh data to reduce its size, which can improve performance.
Loading texture and mesh data asynchronously How Unity loads texture and mesh data at runtime.
Collect rendering data Resources for using the Frame Debugger window and the Frame Timing Manager to check and debug rendering issues.
Optimize rendering lots of objects Techniques for speeding up rendering by reducing the number of drawing commands the CPU sends to the GPU.
Graphics performance and profiling in URP Resources for understanding and improving rendering performance in the Universal Render Pipeline (URP).
Graphics performance and profiling in the Built-In Render Pipeline Resources for understanding and improving rendering performance in the Built-In Render Pipeline.
Graphics performance and profiling reference Explore properties and settings in the Frame Debugger window and the Rendering Statistics window.

Further resources

Profiler command line arguments
Reduce rendering work on the CPU or GPU