This section contains information on understanding and improving rendering performance.
Page | Description |
---|---|
Reduce rendering work on the GPU or CPU | Reduce the amount of rendering on the CPU or the GPU, or reduce the rendering frame rate. |
Optimizing draw calls | Techniques for speeding up rendering by reducing the number of drawing commands the CPU sends to the GPU. |
Profile rendering | Resources for using the Frame Debugger window and the Frame Timing Manager to check and debug rendering issues. |
Graphics performance and profiling in URP | Resources for understanding and improving rendering performance in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info See in Glossary (URP). |
Graphics performance and profiling in the Built-In Render Pipeline | Resources for understanding and improving rendering performance in the Built-In Render Pipeline. |
Graphics performance and profiling reference | Explore properties and settings in the Frame Debugger window and the Rendering Statistics window. |
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