Version: Unity 6.5 (6000.5)
Language : English
On-tile post-processing in URP
Understand volumes in URP

Volumes in URP

Use volumes to apply post-processing effects to part or all of a scene.

Page Description
Understand Volumes Understand how volumes work in the Universal Render Pipeline (URP).
Set up a Volume Configure the default volumes, or create a volume in a scene.
Create a Volume Profile Create a Volume Profile asset and add it to a Volume component.
Configure Volume Overrides Add and adjust Volume Overrides for different post-processing effects.
Volume component reference Reference for the Volume component.
Troubleshooting volumes Identify and resolve common issues when working with volumes.
On-tile post-processing in URP
Understand volumes in URP