Understand how to configure the Meta Quest build profile.
In Unity 6.1 and later, you can use the Meta Quest build profile in the Build Profiles window.
By default, the Meta Quest platform shares Player settings with the Android build platform. You can use the Meta Quest build profile to override project settings specifically for Meta Quest.
Create the Meta Quest build profile in the Build Profiles window, as outlined in Create and manage build profiles.
When you add the Meta Quest build profile, you can select packages for Meta Quest development that Unity installs when you create the build profile.
Note: The OpenXR plug-in is a required package for the Meta Quest build profile, and is automatically installed when you create the build profile.
Optionally, you can install Meta’s packages for Meta Quest development from the Partner Packages section of the Platform Browser window. To learn which Meta packages you can install with the Platform Browser, refer to Meta packages.
To install partner packages:
Unity installs the packages you have selected, and you can access them from the Package Manager.
When you create a Meta Quest build profile, Unity pre-configures some specific Player and Quality settings.
To access Player settings, click the Player Settings button at the top of the Meta Quest Build Profile page. The following table outlines the default overridden Player settings for the Meta Quest build profile:
| Setting | Default value |
|---|---|
| Graphics API | Vulkan |
| Minimal Android API Level | Android 10.0 (API level 29) |
| Target API level | Android 12L (API level 32) |
| Scripting Backend | IL2CPP |
| Target Architecture | ARM64 |
| Stereo Rendering Path | Instancing |
To access quality settings, click the Player Settings button at the top of the Meta Quest Build Profile page and select Quality from the left-hand menu. The following table outlines the default overridden Quality Settings for the Meta Quest build profile:
| Setting | Default value |
|---|---|
| Anisotropic Filtering | Forced On |
| Quality Level | A new Meta Quest (Build Profile) option |
In the Meta Quest Build Profile tab, you can configure the following settings derived from the Meta Quest build target:
The Meta Quest platform is derived from the Android build platform and shares most of its settings with the Android platform. To learn about the settings available in the Android build platform, refer to Android build settings reference.
The following table describes settings that are specific to the Meta Quest platform:
| Setting | Description |
|---|---|
| Link Time Optimization | Use the precompiled and link time optimized (ThinLTO) Unity engine code (libunity.so) for non-development builds. Use this property for improved runtime performance and reduced memory usage. The options are:
|