This section describes how you can improve the performance for runtime UI.
| Topic | Description |
|---|---|
| Use usage hints to reduce draw calls and geometry regeneration | Use usage hints to set how an element is used at runtime. Usage hints can reduce draw calls and avoid geometry regeneration. |
| Control textures of the dynamic atlas | Use an atlas to reduce the number of batches broken by texture changes and achieve good performance. |
| Platform and mesh consideration | Consider device capabilities and avoid mesh tessellation. |