You can import an asset package that you got from the Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info
See in Glossary and download it to your project by using the Package Manager window.
Notes:
.unitypackage
format. For information about installing packages from the Asset Store that are in the UPM format, refer to Install a UPM package from Asset Store. For information about the differences between the package types, refer to Package types.Before you begin:
Open the Package Manager window and select My Assets from the navigation panel.
The list panel displays any packages that you acquired from Asset Store using the Unity ID you’re logged in with.
If many asset packages appear in the My Assets list, you can search for a specific package by name.
Select the asset package you want to import from the list of packages. The asset package information appears in the details panel.
If you haven’t downloaded the asset package to this computer or device before, the Download button appears. Otherwise, the Import #.# to project button appears instead and you can skip to step 5 to import the package right away.
Click the Download button to download the asset package if it appears in the details panel.
If the download button appears as Download update #.#*, the asterisk (*) means that you have an older version of that package with the same version number in your package cache. The publisher has subsequently published an updated version of the package without changing its version number. Click that download button to get the latest version of the package.
While the package downloads to your computer, a progress bar appears and Pause and Cancel buttons replace the Download button you clicked.
These buttons give you control over the download progress:
When the download finishes, the Package Manager replaces Download with a menu containing actions to Import #.# to project and Re-download #.#.
Click Import #.# to project to import the selected asset package.
If the asset package is a complete project, a confirmation dialog appears. Refer to Importing a complete project from the Asset Store.
For all other asset packages, an import window displays, with all items selected and ready to import.
Clear any items you don’t want to import and click Import.
The Package Manager puts the contents of the imported package into the Assets
folder, so that you can access them from your Project window.
When the import operation completes, the imported package remains in the My Assets list, but you can also view it in the In Project list. Whenever an update is available for the package, you can view it in the same lists, plus the Updates list, which is nested below In Project.
Tip: You can download multiple packages with one click by using the multiple select feature. For more information, refer to Perform an action on multiple packages.
After you import an asset package, or a subset of assets from an asset package, you can view a list of the imported assets.
To view imported assets:
A complete project has assets and project settingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
See in Glossary. The process for importing a complete project is similar to other asset packages, except there’s an additional step for project settings.
The project settings in the complete project might conflict with settings in your project, so when you import a complete project from the Asset Store, the Package Manager opens a dialog:
Choose Import if you’re sure that you want to add the package’s assets to your project. An Import Unity Package window appears, like the one pictured below. Clear any asset content you don’t want to import and click Next. The second step of the window lists the package’s project settings. If you have any of those project settings in your project, Package Manager identifies them with an Override flag. Those settings will be overwritten with the project settings from the package unless you clear the selection. Clear any project settings you don’t want to import and click Import.
Choose Switch Project if you want to explore the package’s assets and project settings in a safe environment. Choosing Switch Project creates a new, temporary project that has only that package’s assets and project settings. After exploring the temporary project, you can close it without saving. If you want to continue to use that package in your main project, return to your main project and import the package again. Choose Import on the warning dialog that appears.
.unitypackage
extension. Asset packages are a handy way of sharing and re-using Unity projects and collections of assets. More infoDid you find this page useful? Please give it a rating:
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