To use the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP) for 2D in your Unity project, create a project with a 2D URP asset and a 2D Universal Renderer asset.
Open the Unity Hub.
Select the Univeral 2D project, then Create project.
When the new project opens, in the Hierarchy window, open the context menu (right-click) and select Create > Rendering > URP Asset (with 2D Renderer).
Enter a name for the new assets.
URP creates a new URP Asset, and assigns it a new Universal Renderer asset with _Renderer
appended to the name.
2D rendering is now set up for your project.
Note: Some of the settings in the URP asset that relate to 3D rendering won’t affect your final application.